| #include <metal_stdlib> |
| |
| using namespace metal; |
| uint3 textureDimensions_1bc428(texture3d<float, access::sample> tint_symbol_1) { |
| uint const level_idx = min(1u, (tint_symbol_1.get_num_mip_levels() - 1u)); |
| uint3 res = uint3(tint_symbol_1.get_width(level_idx), tint_symbol_1.get_height(level_idx), tint_symbol_1.get_depth(level_idx)); |
| return res; |
| } |
| |
| fragment void fragment_main(device packed_uint3* tint_symbol_2 [[buffer(0)]], texture3d<float, access::sample> tint_symbol_3 [[texture(0)]]) { |
| *(tint_symbol_2) = packed_uint3(textureDimensions_1bc428(tint_symbol_3)); |
| return; |
| } |
| |
| kernel void compute_main(device packed_uint3* tint_symbol_4 [[buffer(0)]], texture3d<float, access::sample> tint_symbol_5 [[texture(0)]]) { |
| *(tint_symbol_4) = packed_uint3(textureDimensions_1bc428(tint_symbol_5)); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| uint3 prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner(texture3d<float, access::sample> tint_symbol_6) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureDimensions_1bc428(tint_symbol_6); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main(texture3d<float, access::sample> tint_symbol_7 [[texture(0)]]) { |
| VertexOutput const inner_result = vertex_main_inner(tint_symbol_7); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |