blob: 291ce882e0eac1c6de3d8ebe7e41e5dd61871e7b [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<int4> arg_0 : register(t0, space1);
uint2 textureDimensions_3963d0() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(0u, v.x, v.y, v.z, v.w);
uint4 v_1 = (0u).xxxx;
arg_0.GetDimensions(uint(min(1u, (v.w - 1u))), v_1.x, v_1.y, v_1.z, v_1.w);
uint2 res = v_1.xy;
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, textureDimensions_3963d0());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, textureDimensions_3963d0());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureDimensions_3963d0();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}