blob: 8e0a655dcb3cd6e05bdac1bd723ff6b5edddf43f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_012e11() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint3 v_1 = (v - (1u).xxx);
float4 res = float4(arg_0.Load(int4(int3(min(uint3((int(1)).xxx), v_1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_012e11()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_012e11()));
}