RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture3D<uint4> arg_0 : register(u0, space1); | |
uint4 textureLoad_19d6be() { | |
uint3 v = (0u).xxx; | |
arg_0.GetDimensions(v.x, v.y, v.z); | |
uint4 res = uint4(arg_0.Load(int4(int3(min((1u).xxx, (v - (1u).xxx))), int(0)))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, textureLoad_19d6be()); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, textureLoad_19d6be()); | |
} | |