blob: 17497ceff51382c0106482e8ce18035f3585b06b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_1bc5ab() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
float4 res = float4(arg_0.Load(int4(int3(min((1u).xxx, (v - (1u).xxx))), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
}