blob: b89137669d51b73e9667de069c413d6d350d1489 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture1d<float, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureLoad_3da3ed(tint_module_vars_struct tint_module_vars) {
min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u));
uint const v = (uint(tint_module_vars.arg_0.get_width()) - 1u);
float4 res = tint_module_vars.arg_0.read(min(uint(1), v));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture1d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_3da3ed(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture1d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_3da3ed(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_3da3ed(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture1d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_1 = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_1.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce;
return tint_wrapper_result;
}