blob: 86ef6ebe679f1b6d3c1078c058bd139c721a8ae1 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_43cd86() {
uint2 v = (0u).xx;
arg_0.GetDimensions(v.x, v.y);
float4 res = float4(arg_0.Load(int3(int2(min((1u).xx, (v - (1u).xx))), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43cd86()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43cd86()));
}