blob: 958bccd246eee7638093c710bf821cbad884e432 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d_array<float, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureLoad_46a93f(tint_module_vars_struct tint_module_vars) {
uint const v = min(uint(1), (tint_module_vars.arg_0.get_array_size() - 1u));
float4 res = tint_module_vars.arg_0.read(min(uint2(1u), (uint2(tint_module_vars.arg_0.get_width(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_height(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)))) - uint2(1u))), v, min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_46a93f(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_46a93f(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_46a93f(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_1 = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_1.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce;
return tint_wrapper_result;
}