blob: 8fdd61909882aae2b84a654600896c3445c5e9c5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint4 textureLoad_4ccf9a(texture3d<uint, access::read_write> tint_symbol) {
uint4 res = tint_symbol.read(uint3(min(uint3(1u), (uint3(tint_symbol.get_width(), tint_symbol.get_height(), tint_symbol.get_depth()) - uint3(1u)))));
return res;
}
fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]], texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_4ccf9a(tint_symbol_2);
return;
}
kernel void compute_main(device uint4* tint_symbol_3 [[buffer(0)]], texture3d<uint, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_4ccf9a(tint_symbol_4);
return;
}