blob: e1849411d76d7312a7c6009db9c5795f7a0d4e83 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DMS<int4> arg_0 : register(t0, space1);
int4 textureLoad_639962() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
int2 v_1 = int2(min((1u).xx, (v.xy - (1u).xx)));
int4 res = int4(arg_0.Load(v_1, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_639962()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_639962()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_639962();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}