blob: 4bd4ce99a3420e3fb90da1c58df23739e75de611 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::read_write> arg_0;
};
float4 textureLoad_8b62fb(tint_module_vars_struct tint_module_vars) {
float4 res = tint_module_vars.arg_0.read(min(uint2(1u), (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u))));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_8b62fb(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_8b62fb(tint_module_vars);
}