| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 0, r8) uniform highp image2D arg_0; |
| vec4 textureLoad_92dd61() { |
| vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u))); |
| return res; |
| } |
| void main() { |
| v.inner = textureLoad_92dd61(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 0, r8) uniform highp image2D arg_0; |
| vec4 textureLoad_92dd61() { |
| vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = textureLoad_92dd61(); |
| } |