blob: f0e406c4adb9196251bb95e720bdcf0b3b893b12 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_af0507() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint3 v_1 = (0u).xxx;
arg_0.GetDimensions(v_1.x, v_1.y, v_1.z);
uint2 v_2 = (v_1.xy - (1u).xx);
int2 v_3 = int2(min(uint2((int(1)).xx), v_2));
float4 res = float4(arg_0.Load(int4(v_3, int(min(1u, (v.z - 1u))), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_af0507()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_af0507()));
}