blob: fa0c4c14f3913ad7494921042384f2e1caf2f5ff [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_b60a86() {
uint v = 0u;
arg_0.GetDimensions(v);
uint v_1 = (v - 1u);
uint4 res = uint4(arg_0.Load(int2(int(min(uint(int(1)), v_1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_b60a86());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_b60a86());
}