blob: 60764a00b394256117b0d5627360b6b063341fa6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int4* prevent_dce;
texture2d_array<int, access::read_write> arg_0;
};
int4 textureLoad_ba74b2(tint_module_vars_struct tint_module_vars) {
uint const v = min(uint(1), (tint_module_vars.arg_0.get_array_size() - 1u));
uint2 const v_1 = (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u));
int4 res = tint_module_vars.arg_0.read(min(uint2(int2(1)), v_1), v);
return res;
}
fragment void fragment_main(device int4* prevent_dce [[buffer(0)]], texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_ba74b2(tint_module_vars);
}
kernel void compute_main(device int4* prevent_dce [[buffer(0)]], texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_ba74b2(tint_module_vars);
}