| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 0, r8) uniform highp image2DArray arg_0; |
| vec4 textureLoad_bc882d() { |
| uint v_1 = (uint(imageSize(arg_0).z) - 1u); |
| uint v_2 = min(uint(1), v_1); |
| ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u)))); |
| vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2))); |
| return res; |
| } |
| void main() { |
| v.inner = textureLoad_bc882d(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 0, r8) uniform highp image2DArray arg_0; |
| vec4 textureLoad_bc882d() { |
| uint v_1 = (uint(imageSize(arg_0).z) - 1u); |
| uint v_2 = min(uint(1), v_1); |
| ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u)))); |
| vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = textureLoad_bc882d(); |
| } |