blob: 5a4d5e1761a468f4001cbe403cb0f87daa572c6a [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_cdccd2() {
uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
v.inner = textureLoad_cdccd2();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_cdccd2() {
uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_cdccd2();
}