blob: c7d5fd2e5072035d27d1a72ec9dbd84cb4fb9974 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_defd9a() {
uint2 v = (0u).xx;
arg_0.GetDimensions(v.x, v.y);
uint2 v_1 = (v - (1u).xx);
float4 res = float4(arg_0.Load(int3(int2(min(uint2((int(1)).xx), v_1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_defd9a()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_defd9a()));
}