blob: 28c8b7f775574a9405d5ec347bdf4840130d65b6 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp image2DArray arg_0;
vec4 textureLoad_f81792() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
v.inner = textureLoad_f81792();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp image2DArray arg_0;
vec4 textureLoad_f81792() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_f81792();
}