| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float4* prevent_dce; |
| texture2d_array<float, access::read_write> arg_0; |
| }; |
| |
| float4 textureLoad_fd9606(tint_module_vars_struct tint_module_vars) { |
| uint const v = min(uint(1), (tint_module_vars.arg_0.get_array_size() - 1u)); |
| float4 res = tint_module_vars.arg_0.read(min(uint2(1u), (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u))), v); |
| return res; |
| } |
| |
| fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_fd9606(tint_module_vars); |
| } |
| |
| kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_fd9606(tint_module_vars); |
| } |