blob: 793cdbdb30876bf997bd40ac05230d5985d5e85a [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
layout(binding = 0, std140)
uniform tint_symbol_1_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp samplerCubeArray arg_0;
uvec2 textureDimensions_cf2b50() {
uint arg_1 = 1u;
uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
v.inner = textureDimensions_cf2b50();
}
#version 460
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
layout(binding = 0, std140)
uniform tint_symbol_1_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp samplerCubeArray arg_0;
uvec2 textureDimensions_cf2b50() {
uint arg_1 = 1u;
uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureDimensions_cf2b50();
}
#version 460
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
struct VertexOutput {
vec4 pos;
uvec2 prevent_dce;
};
layout(binding = 0, std140)
uniform tint_symbol_1_1_ubo {
TintTextureUniformData inner;
} v;
uniform highp samplerCubeArray arg_0;
layout(location = 0) flat out uvec2 vertex_main_loc0_Output;
uvec2 textureDimensions_cf2b50() {
uint arg_1 = 1u;
uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec2(0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureDimensions_cf2b50();
return tint_symbol;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = v_1.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}