| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| int4 textureLoad_01cd01() { |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| uint3 v = (0u).xxx; |
| arg_0.GetDimensions(v.x, v.y, v.z); |
| uint v_1 = min(arg_2, (v.z - 1u)); |
| uint3 v_2 = (0u).xxx; |
| arg_0.GetDimensions(v_2.x, v_2.y, v_2.z); |
| int2 v_3 = int2(min(arg_1, (v_2.xy - (1u).xx))); |
| int4 res = int4(arg_0.Load(int4(v_3, int(v_1), int(0)))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureLoad_01cd01())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(textureLoad_01cd01())); |
| } |
| |