RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture2D<float4> arg_0 : register(u0, space1); | |
float4 textureLoad_14cc4c() { | |
int2 arg_1 = (int(1)).xx; | |
uint2 v = (0u).xx; | |
arg_0.GetDimensions(v.x, v.y); | |
uint2 v_1 = (v - (1u).xx); | |
float4 res = float4(arg_0.Load(int3(int2(min(uint2(arg_1), v_1)), int(0)))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_14cc4c())); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_14cc4c())); | |
} | |