blob: 9f5d1b3b3264143dbe6108c739ed61989cc5e66a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
float4 textureLoad_14cc4c(texture2d<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
float4 res = tint_symbol.read(uint2(tint_clamp(arg_1, int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_14cc4c(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_14cc4c(tint_symbol_4);
return;
}