blob: 1e367bfc3a20c9a98af5c5c7081637961c3d3500 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_272e7a(texture3d<float, access::read_write> tint_symbol) {
uint3 arg_1 = uint3(1u);
float4 res = tint_symbol.read(uint3(min(arg_1, (uint3(tint_symbol.get_width(), tint_symbol.get_height(), tint_symbol.get_depth()) - uint3(1u)))));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_272e7a(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture3d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_272e7a(tint_symbol_4);
return;
}