blob: b6e8b007d8b12beb5e84293c479eb5a5b3e4e2ef [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int4* prevent_dce;
texture2d_array<int, access::read_write> arg_0;
};
int4 textureLoad_2cee30(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
uint2 const v = arg_1;
uint const v_1 = min(uint(arg_2), (tint_module_vars.arg_0.get_array_size() - 1u));
int4 res = tint_module_vars.arg_0.read(min(v, (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u))), v_1);
return res;
}
fragment void fragment_main(device int4* prevent_dce [[buffer(0)]], texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_2cee30(tint_module_vars);
}
kernel void compute_main(device int4* prevent_dce [[buffer(0)]], texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_2cee30(tint_module_vars);
}