blob: 9095eb7fb8efd18e144a297028e65b72ee24bf74 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_43484a() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint v_1 = min(arg_2, (v.z - 1u));
uint3 v_2 = (0u).xxx;
arg_0.GetDimensions(v_2.x, v_2.y, v_2.z);
int2 v_3 = int2(min(arg_1, (v_2.xy - (1u).xx)));
float4 res = float4(arg_0.Load(int4(v_3, int(v_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43484a()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43484a()));
}