| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device uint4* prevent_dce; |
| texture2d_array<uint, access::read_write> arg_0; |
| }; |
| |
| uint4 textureLoad_87f0a6(tint_module_vars_struct tint_module_vars) { |
| int2 arg_1 = int2(1); |
| int arg_2 = 1; |
| int2 const v = arg_1; |
| uint const v_1 = min(uint(arg_2), (tint_module_vars.arg_0.get_array_size() - 1u)); |
| uint2 const v_2 = (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u)); |
| uint4 res = tint_module_vars.arg_0.read(min(uint2(v), v_2), v_1); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint4* prevent_dce [[buffer(0)]], texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_87f0a6(tint_module_vars); |
| } |
| |
| kernel void compute_main(device uint4* prevent_dce [[buffer(0)]], texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_87f0a6(tint_module_vars); |
| } |