| #include <metal_stdlib> |
| |
| using namespace metal; |
| int tint_clamp(int e, int low, int high) { |
| return min(max(e, low), high); |
| } |
| |
| uint4 textureLoad_a548a8(texture1d<uint, access::read_write> tint_symbol) { |
| int arg_1 = 1; |
| uint4 res = tint_symbol.read(uint(tint_clamp(arg_1, 0, int((tint_symbol.get_width(0) - 1u))))); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]], texture1d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) { |
| *(tint_symbol_1) = textureLoad_a548a8(tint_symbol_2); |
| return; |
| } |
| |
| kernel void compute_main(device uint4* tint_symbol_3 [[buffer(0)]], texture1d<uint, access::read_write> tint_symbol_4 [[texture(0)]]) { |
| *(tint_symbol_3) = textureLoad_a548a8(tint_symbol_4); |
| return; |
| } |
| |