blob: ef57ad6ec968d6e0be06ba44a1c43fe1ce572d93 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_acf22f() {
uint arg_1 = 1u;
uint v = 0u;
arg_0.GetDimensions(v);
float4 res = float4(arg_0.Load(int2(int(min(arg_1, (v - 1u))), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_acf22f()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_acf22f()));
}