blob: 9e805a6935e3e0642975cf133ff51935226ffd4c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float* prevent_dce;
depth2d_array<float, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float textureLoad_b6ba5d(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
int arg_3 = 1;
uint2 const v = arg_1;
int const v_1 = arg_3;
uint const v_2 = min(uint(arg_2), (tint_module_vars.arg_0.get_array_size() - 1u));
uint const v_3 = min(uint(v_1), (tint_module_vars.arg_0.get_num_mip_levels() - 1u));
float res = tint_module_vars.arg_0.read(min(v, (uint2(tint_module_vars.arg_0.get_width(v_3), tint_module_vars.arg_0.get_height(v_3)) - uint2(1u))), v_2, v_3);
return res;
}
fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_b6ba5d(tint_module_vars);
}
kernel void compute_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_b6ba5d(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_b6ba5d(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_4 = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_4.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_4.prevent_dce;
return tint_wrapper_result;
}