blob: c5dc8752d7bc02418acaea538366e892afa94862 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<uint4> arg_0 : register(t0, space1);
uint4 textureLoad_c21b33() {
uint2 arg_1 = (1u).xx;
int arg_2 = int(1);
uint2 v = arg_1;
uint3 v_1 = (0u).xxx;
arg_0.GetDimensions(v_1.x, v_1.y, v_1.z);
uint v_2 = min(uint(arg_2), (v_1.z - 1u));
uint3 v_3 = (0u).xxx;
arg_0.GetDimensions(v_3.x, v_3.y, v_3.z);
int2 v_4 = int2(min(v, (v_3.xy - (1u).xx)));
uint4 res = uint4(arg_0.Load(int4(v_4, int(v_2), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_c21b33());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_c21b33());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_c21b33();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
vertex_main_outputs v_7 = {v_6.prevent_dce, v_6.pos};
return v_7;
}