blob: 12157689d55cb5165bccb7fdc8929415490175fe [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
uvec4 textureLoad_c8ed19() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
v.inner = textureLoad_c8ed19();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
uvec4 textureLoad_c8ed19() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_c8ed19();
}
#version 460
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_c8ed19() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureLoad_c8ed19();
return tint_symbol;
}
void main() {
VertexOutput v_4 = vertex_main_inner();
gl_Position = v_4.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_4.prevent_dce;
gl_PointSize = 1.0f;
}