blob: 89f5e6eb2768992ec77adadbc738cc28ffcc877a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
float4 textureLoad_d91f37(texture2d_array<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
float4 res = tint_symbol.read(uint2(tint_clamp(arg_1, int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))), min(arg_2, (tint_symbol.get_array_size() - 1u)));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_d91f37(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_d91f37(tint_symbol_4);
return;
}