blob: 21c69d5e12e8bebb4d1b307bf5c9e900e723e82b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::read> arg_0;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureLoad_ea2abd(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
uint2 const v = arg_1;
float4 res = tint_module_vars.arg_0.read(min(v, (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u))));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_ea2abd(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_ea2abd(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_ea2abd(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture2d<float, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_1 = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_1.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce;
return tint_wrapper_result;
}