| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| ivec4 inner; |
| } v; |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| ivec4 textureLoad_ef2ec3() { |
| uint arg_1 = 1u; |
| uint v_1 = arg_1; |
| ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u))); |
| return res; |
| } |
| void main() { |
| v.inner = textureLoad_ef2ec3(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| ivec4 inner; |
| } v; |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| ivec4 textureLoad_ef2ec3() { |
| uint arg_1 = 1u; |
| uint v_1 = arg_1; |
| ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = textureLoad_ef2ec3(); |
| } |