blob: 701e1a20841ded300c08417a8b5a406b9eadbc2c [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f92c2d() {
int2 arg_1 = (int(1)).xx;
uint2 v = (0u).xx;
arg_0.GetDimensions(v.x, v.y);
uint2 v_1 = (v - (1u).xx);
float4 res = float4(arg_0.Load(int3(int2(min(uint2(arg_1), v_1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
}