blob: b902a6eebe3ad9a912e11c7dc369e8fba0d664a1 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
uint v_1 = arg_1;
ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
v.inner = textureLoad_f9eaaf();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
uint v_1 = arg_1;
ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_f9eaaf();
}
#version 310 es
struct VertexOutput {
vec4 pos;
ivec4 prevent_dce;
};
layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
uint v = arg_1;
ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec4(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureLoad_f9eaaf();
return tint_symbol;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = v_1.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}