| struct VertexOutput { |
| float4 pos; |
| int prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation int VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| int transpose_d8f8ba() { |
| float3x4 arg_0 = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); |
| float4x3 res = transpose(arg_0); |
| return (((res[0u].x == 0.0f)) ? (int(1)) : (int(0))); |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(transpose_d8f8ba())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(transpose_d8f8ba())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = transpose_d8f8ba(); |
| VertexOutput v = tint_symbol; |
| return v; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos}; |
| return v_2; |
| } |
| |