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ec3114d8dfea35324bcc4e76c8eb45976c2751a2
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test
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tint
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expressions
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index
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let
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var
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literal
/
vector.wgsl.expected.glsl
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#version 310 es
float
f
()
{
vec3 v
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
int
i
=
1
;
return
v
[
min
(
uint
(
i
),
2u
)];
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}