blob: edb01bf11643ccc920c2b936e16b69b9f2255e0d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct vtx_main_outputs {
float4 tint_symbol [[position]];
};
struct frag_main_outputs {
float4 tint_symbol_1 [[color(0)]];
};
float4 vtx_main_inner(uint VertexIndex) {
return float4(tint_array<float2, 3>{float2(0.0f, 0.5f), float2(-0.5f), float2(0.5f, -0.5f)}[min(VertexIndex, 2u)], 0.0f, 1.0f);
}
float4 frag_main_inner() {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
vertex vtx_main_outputs vtx_main(uint VertexIndex [[vertex_id]]) {
vtx_main_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol = vtx_main_inner(VertexIndex);
return tint_wrapper_result;
}
fragment frag_main_outputs frag_main() {
frag_main_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = frag_main_inner();
return tint_wrapper_result;
}