| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct vtx_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| struct frag_main_outputs { |
| float4 tint_symbol_1 [[color(0)]]; |
| }; |
| |
| float4 vtx_main_inner(uint VertexIndex) { |
| return float4(tint_array<float2, 3>{float2(0.0f, 0.5f), float2(-0.5f), float2(0.5f, -0.5f)}[min(VertexIndex, 2u)], 0.0f, 1.0f); |
| } |
| |
| float4 frag_main_inner() { |
| return float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| |
| vertex vtx_main_outputs vtx_main(uint VertexIndex [[vertex_id]]) { |
| vtx_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol = vtx_main_inner(VertexIndex); |
| return tint_wrapper_result; |
| } |
| |
| fragment frag_main_outputs frag_main() { |
| frag_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = frag_main_inner(); |
| return tint_wrapper_result; |
| } |