#version 310 es | |
layout(binding = 0, std430) | |
buffer a_block_1_ssbo { | |
uvec4 inner; | |
} v; | |
void tint_symbol() { | |
v.inner[1u] = (v.inner.y - 1u); | |
v.inner[2u] = (v.inner.z - 1u); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |