| RWByteAddressBuffer prevent_dce : register(u0); | |
| RWTexture3D<uint4> arg_0 : register(u0, space1); | |
| uint4 textureLoad_02c48d() { | |
| uint3 arg_1 = (1u).xxx; | |
| uint4 res = arg_0.Load(arg_1); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store4(0u, asuint(textureLoad_02c48d())); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| prevent_dce.Store4(0u, asuint(textureLoad_02c48d())); | |
| return; | |
| } |