blob: 214dfcc3c6047974cdbaa1a952be7adb54ed5b34 [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_85c4ba() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureOffset(f_arg_0_arg_1, arg_2, ivec2(1));
return res;
}
void main() {
v.inner = textureSample_85c4ba();
}