| void unused_entry_point() { |
| static matrix<float16_t, 4, 3> u = matrix<float16_t, 4, 3>(vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)), vector<float16_t, 3>(float16_t(4.0h), float16_t(5.0h), float16_t(6.0h)), vector<float16_t, 3>(float16_t(7.0h), float16_t(8.0h), float16_t(9.0h)), vector<float16_t, 3>(float16_t(10.0h), float16_t(11.0h), float16_t(12.0h))); |
| float4x3 v = float4x3(u); |
| D:\Projects\RampUp\dawn\test\tint\expressions\type_conv\Shader@0x0000015A33866E20(6,15-23): error X3000: syntax error: unexpected token 'float16_t' |