#include <metal_stdlib> | |
using namespace metal; | |
void select_b93806() { | |
int3 res = int3(1); | |
} | |
vertex float4 vertex_main() { | |
select_b93806(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
select_b93806(); | |
} | |
kernel void compute_main() { | |
select_b93806(); | |
} |