blob: 0dad88620e796083f1586d11728fd4f4ba3516fa [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_3d<rg32float, read_write>;
fn textureStore_c33478() {
textureStore(arg_0, vec3<i32>(1i), vec4<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_c33478();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_c33478();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_c33478();
}