blob: 0ba15eaa3cdd6a5b35eeec4b10e56ad23f786af5 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32uint, write>;
fn textureStore_dde364() {
textureStore(arg_0, vec2<i32>(1i), 1i, vec4<u32>(1u));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_dde364();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_dde364();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_dde364();
}