blob: 200127892ce5ee8357403945f62e7848f348e76c [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::read_write> arg_0;
};
void textureStore_6d1809(tint_module_vars_struct tint_module_vars) {
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(float4(1.0f), uint2(1u), 1u);
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_6d1809(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::read_write> arg_0;
};
void textureStore_6d1809(tint_module_vars_struct tint_module_vars) {
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(float4(1.0f), uint2(1u), 1u);
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
kernel void compute_main(texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_6d1809(tint_module_vars);
}