blob: 047bfdb8b6d10e5da2313461b3d9ad7a6128602d [file]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
float smoothstep_6c4975() {
float arg_0 = 2.0f;
float arg_1 = 4.0f;
float arg_2 = 3.0f;
float v_1 = arg_0;
float v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), 0.0f, 1.0f);
float res = (v_2 * (v_2 * (3.0f - (2.0f * v_2))));
return res;
}
void main() {
v.inner = smoothstep_6c4975();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
float smoothstep_6c4975() {
float arg_0 = 2.0f;
float arg_1 = 4.0f;
float arg_2 = 3.0f;
float v_1 = arg_0;
float v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), 0.0f, 1.0f);
float res = (v_2 * (v_2 * (3.0f - (2.0f * v_2))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = smoothstep_6c4975();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
float prevent_dce;
};
layout(location = 0) flat out float tint_interstage_location0;
float smoothstep_6c4975() {
float arg_0 = 2.0f;
float arg_1 = 4.0f;
float arg_2 = 3.0f;
float v = arg_0;
float v_1 = clamp(((arg_2 - v) / (arg_1 - v)), 0.0f, 1.0f);
float res = (v_1 * (v_1 * (3.0f - (2.0f * v_1))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), 0.0f);
v_2.pos = vec4(0.0f);
v_2.prevent_dce = smoothstep_6c4975();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}